Clear

Characters who are standing free of the melee and arenÆt endangered by any adjacent monsters are considered clear. (The character can still be attacked by missile fire, charged, or have a spell thrown at him, of course.) As long as a character is not in the threatened spaces of any enemy figure, he is clear. The characterÆs choice of combat action is unrestricted.

Characters who are clear are allowed to turn to threaten a figure that moves up to them in the course of a combat round. The character doesnÆt have to do this; he can ignore the danger. The character only gets this free facing change once per round, so he can elect to threaten the first figure that moves up to him or to wait upon the arrival of a more dangerous enemy.

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